/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 Name: achievement_commandscript
 %Complete: 100
 Comment: All achievement related commands
 Category: commandscripts
 EndScriptData */

#include "ScriptMgr.h"
#include "Chat.h"

class achievement_commandscript: public CommandScript
{
public:
    achievement_commandscript () :
            CommandScript("achievement_commandscript")
    {
    }

    ChatCommand* GetCommands () const
    {
        static ChatCommand achievementCommandTable[] =
        {
        { "add", SEC_ADMINISTRATOR, false, &HandleAchievementAddCommand, "", NULL },
        { NULL, 0, false, NULL, "", NULL } };
        static ChatCommand commandTable[] =
        {
        { "achievement", SEC_ADMINISTRATOR, false, NULL, "", achievementCommandTable },
        { NULL, 0, false, NULL, "", NULL } };
        return commandTable;
    }

    static bool HandleAchievementAddCommand (ChatHandler* handler, const char *args)
    {
        if (!*args)
            return false;

        uint32 achievementId = atoi((char*) args);
        if (!achievementId)
        {
            if (char* cId = handler->extractKeyFromLink((char*) args, "Hachievement"))
                achievementId = atoi(cId);
            if (!achievementId)
                return false;
        }

        Player* target = handler->getSelectedPlayer();
        if (!target)
        {
            handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))
            target->CompletedAchievement(pAE, true);

        return true;
    }
};

void AddSC_achievement_commandscript ()
{
    new achievement_commandscript();
}
